

Grand Valiant is a new trading card game combining beautiful artwork and visuals with engaging gameplay that includes various RPG elements. As we progress further, we'll be adding new content and revealing the
amazing story of Grand Valiant. To experience the story of Grand Valiant, check out Grand Valiant Chronicles when it becomes available. Please check back often to stay up-to-date on the latest news and developments.
To get ready for your first battle, you will need a deck consisting of 40 cards or more, and there are 2 ways to obtain a deck. You can purchase multiple Novice Packs, a Master Deck, or both. For more information on Novice Packs and Master Decks, please click here. Besides having a deck, you can use a few optional items during battles. These optional items are a Grand Valiant Playmat, Battle Token,
Grand Valiant Score Book and calculator. However, being new to the game, a Playmat is recommended since it would be quick and easy to familiarize yourself with the field layout when battling.
To get ready for your first battle, you will need a deck consisting of 40 cards or more, and there are 2 ways to obtain a deck. You can purchase multiple Novice Packs, a Master Deck, or both. For more information on Novice Packs and Master Decks, please click here. Besides having a deck, you can use a few optional items during battles. These optional items are a Grand Valiant Playmat, Battle Token, Grand Valiant Score Book, and a calculator. However, being new to the game, a Playmat is recommended, as it will allow you to quickly and easily familiarize yourself with the field layout when battling.


Grand Valiant is a dual-player card game. Every participant begins with a collection of 40 or more cards and a total of 9,999 SP (Soul Points). The
commencement of the battle sees each player drawing and summoning forth up to 4 Heroes and/ or Hero Cadets. The players engage in a sequence of maneuvers to reduce the opponent's SP to zero.
Grand Valiant is a dual-player card game. Every participant begins with a collection of 40 or more cards and a total of
9,999 SP (Soul Points). The
commencement of the battle sees each player drawing and summoning forth up to 4 Heroes and/ or Hero Cadets. The players engage in a sequence of maneuvers to reduce the opponent's
SP to zero.
1) Both players determine who takes the first turn.
2) At the start of every turn, the active player must draw one card.
3) Each player takes their turn by performing any allowed actions from the beginning to the end of each phase.
4) At the beginning of the game, a maximum of four Heroes and/or Hero Cadets may be summoned. Heroes cannot be revived once eliminated unless specific conditions are met.
5) Only cards labeled as Set-Summon may be summoned using that method.
6) Any non-attack card used during battle must be discarded after resolving its effect unless its description states otherwise.
7) The first player whose Soul Points are reduced to zero loses the game.
To access the complete rulebook, click the download button.
1) Both players determine who takes the first turn.
2) At the start of every turn, the active player must draw one card.
3) Each player takes their turn by performing any allowed actions from the beginning to the end of each phase.
4) At the beginning of the game, a maximum of four Heroes and/or Hero Cadets may be summoned. Heroes cannot be revived once eliminated unless specific conditions are met.
5) Only cards labeled as Set-Summon may be summoned using that method.
6) Any non-attack card used during battle must be discarded after resolving its effect unless its description states otherwise.
7) The first player whose Soul Points are reduced to zero loses the game.
To access the complete rulebook, click the download button.
1) Two players decide who begins.
2) A card must be drawn at the start of every turn.
3) Each player gets a turn to carry out various actions
from the start to the end of each phase.
4) A maximum of 4 Heroes and or Hero Cadets can only be summoned at the beginning of the game, Heroes cannot
be revived once eliminated unless certain conditions are fulfilled.
5) Only those cards designated as a Set-Summon can be invoked as such.
6) Any non-attack card utilized in the battle must be discarded after use unless a particular condition on the
card is fulfilled.
7) The player whose Soul Points fall to zero first loses.
*The Rule Book isn't currently available.
When playing the game, some accessories can be used during your battles. There are currently three options available: the Grand Valiant Playmat, Battle Token, and Grand Battle Score Book. None of these accessories is mandatory, but they can be helpful during the game. The Playmat is recommended for any player new to the game. While using the Playmat, you'll get accustomed to the layout of the field. The Battle Token can be used as a coin flip to decide who
goes first at the beginning of the game, and can be used as a token. The Grand Battle Score Book is a great way to keep track of your current battles and wins, and losses in every game.
When playing the game, some accessories can be used during your battles. There are currently three options available: the Grand Valiant Playmat, Battle Token, and Grand Battle Score Book. None of these accessories is mandatory, but they can be helpful during the game. The Playmat is recommended for any player new to the game. While using the Playmat, you'll get accustomed to the layout of the field. The Battle Token can be used as a coin flip to decide who
goes first at the beginning of the game, and can be used as tokens. The Grand Battle Score Book is a great way to keep track of your current battles and wins, and losses in every game.


Playmat


Coin/ Token


Score Book
*All images are not final and are subject to change.
